
Kenku
2014Medium humanoid, Chaotic Neutral
Armor Class 13
Hit Points 13 ()
Speed 30 ft.
Initiative
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 1/4 (50 XP)
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.
Shortbow. Ranged Weapon Attack: , range 80/320 ft., one target. piercing damage.