Stat block in English

Infestation Swarm

2014

Medium (tiny) monstrosity (swarm), unaligned


Armor Class 14

Hit Points 44 ()

Speed 0 ft., fly 30 ft.

Initiative


STR
9
DEX
10
CON
10
INT
10
WIS
10
CHA
18

Saving Throws Con +7, Wis +5

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, paralyzed,

Senses passive Perception 11

Languages -

Challenge 4 (1,100 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny insect. The swarm can't regain hit points or gain temporary hit points.


Actions

Bites. Melee Weapon Attack: , reach 0 ft., one creature in the swarm's space. Hit piercing damage, or piercing damage if the swarm has half of its hit points or fewer.

Infest (Recharge 6). One creature in the swarm's space must succeed on a DC 14 Constitution saving throw or become infested by the swarm; the swarm then disappears inside the host, and the target is incapacitated and loses control of its body. The swarm now controls the body but doesn't deprive the target of awareness. The swarm can't be targeted by any attack, spell, or other effect, and it retains its

Intelligence, Wisdom, and Charisma. It otherwise uses the infested target's statics, but doesn't gain access to the target's knowledge, class features or proficiencies. The infestation lasts until the body drops to 0 hit points, the swarm ends it as a bonus action, or the swarm is forced out by an effect that removes disease like the lesser restoration spell. When the infestation ends, the swarm reappears in an unoccupied space within 5 feet of the body. The target is immune to this swarm's Infest for 24 hours after succeeding on the saving throw or after the infestation ends. I INFESTATION SWARM 47 Kirin, Lesser Large celestial, neutral good Armor Class 14 (natural armor) Hit Points

Speed 40 ft. , fly 40 ft. STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 18 (+4) Saving Throws Con +7, Wis +5 Senses passive Perception 12 Languages Celestial, Common, Sylvan, telepathy 120 ft. Challenge 5 (1,800 XP)

Charge. If the Kirin moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Kirin can make one hooves attack against it as a bonus action.

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