Headless Horseman
2014Medium fiend, lawful evil
Armor Class 15
Hit Points 153 ()
Speed 30 ft.
Initiative
Saving Throws Con +7, Cha +6
Skills Animal handling +5, Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages understands Common, Abyssal, and
Challenge 8 (3,900 XP)
Mounted Combatant. The horseman can force an attack targeted at its mount to target itself instead.
Ride-By. While mounted, the horseman and its mount don't provoke opportunity attacks when they move out of an enemy's reach.
Actions
Multiattack. The horseman makes two melee attacks.
Vorpal Longsword. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. When the horseman rolls a 20 on the attack roll, if the damage would reduce the creature to 0 hit points, the horseman cuts off the creature's head.
Jack-o'-lantern (Recharge 6). Ranged Weapon Attack: , range 30/60 ft., one target. Hit bludgeoning damage plus fire damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become stunned until the end of the horseman's next turn. H HEADLESS HORSEMAN Illets Illets were originally from the Far Realm, travelling between planes for devouring the energy of any living being they encounter and draining the magic to satiate its hunger, leaving only a desert of white dust and rocks behind, which are the remains of everything once lived there. 43