Stat block in English

Gremlin

2014

Small monstrosity, chaotic evil


Armor Class 14

Hit Points 71 ()

Speed 25 ft.

Initiative


STR
15
DEX
12
CON
15
INT
10
WIS
15
CHA
10

Skills Perception +4, Stealth +3

Condition Immunities frightened

Senses passive Perception 14

Languages Gremlin, understands Common but can't speak it

Challenge 2 (450 XP)


Actions

Multiattack. The gremlin makes 2 claw attacks.

Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.

Bite. Melee Weapon Attack: , reach 5 ft., one target. Hit piercing damage and the gremlin regains hit points equal to half the damage dealt (rounded up).

Improvised Trap (Recharge 5-6). The gremlin cobbles together materials from its enviroment into a trap. Each creature in a 10-foot cube originating from the gremlin must make a DC 12 Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.


Reactions

Rule 2. When the gremlin is subjected to cold damage, it produces a new gremlin in a space within 5 feet of it. The new gremlin has hit points equal to the original gremlin.

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