Gift of Aldanach
2014Small fiend, chaotic evil
Armor Class 16
Hit Points 169 ()
Speed 20 ft., fly 20 ft.
Initiative
Damage Vulnerabilities radiant
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Abyssal but can't speak, telepathy 120 ft.
Challenge 11 (7,200 XP)
Actions
Multiattack. The gift makes two attacks with its dagger.
Dagger. Melee Weapon Attack: , reach 5ft., one target. Hit: slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose hit points at the start of each of its turns due to an infernal wound. Each time the gift hits the wounded target with this attack, the damage dealt by the wound increases by . Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Telekinesis. The gift can use Telekinesis at will. The gift treats Charisma (spell save DC 16) as its spellcasting ability. This use of Telekinesis has the following restrictions:
Creature. The gift can only use Telekinesis on Medium or smaller creatures.
Object. The gift can only use Telekinesis on objects up to 100 lbs.
Animate Minions (Recharges after a Short or Long Rest). The gift channels magical energy into up to four mundane objects it can see within 60 feet of it that aren't being worn or carried. The objects sprout arms, legs, eyes, and a dagger and animate under the gift's control, provided that the objects aren't being worn or carried. Each minion has the same statistics as the gift, but has 30 hit points and none of the gift's actions or reactions. When the gift uses multiattack on its turn, each minion can make one dagger attack. A minion reverts to its inanimate state if reduced to 0 hit points or if the gift is incapacitated or dies.
Reactions
Selfish Animator. When a creature the gift can see targets it with an attack, the gift chooses an animated minion within 5 feet of itself. The gift and the minion swap places, and the chosen minion becomes the target instead.