Geriviar
2014Huge giant, chaotic evil
Armor Class 19
Hit Points 337 ()
Speed 60 ft.
Initiative
Saving Throws Str +14, Con +12
Skills Acrobatics +6, Athletics +14, Perception +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities fire, poison, thunder
Senses passive Perception 18
Languages Giant
Challenge 18 (20,000 XP)
Actions
Multiattack. The geriviar makes four slam attacks. The giant can use Exploding Nodules in place of two slam attacks.
Slam. Melee Weapon Attack: , reach 10 ft., one target. Hit: bludgeoning damage.
Rock. Ranged Weapon Attack: , range 60/240 ft., one target. Hit: bludgeoning damage.
Exploding Nodules (Recharge 5-6). The geriviar’s body is covered with spherical, spiny explosive nodules. The geriviar can remove and hurl two of these nodules at points it can see within 120 feet. Each creature in a 20-foot radius sphere centered on those points must make a DC 20 Dexterity saving throw. The sphere spreads around corners. A creature takes fire damage on a failed save, or half as much damage on a successful one. This action can't recharge if the geriviar doesn't regenerate at the start of its turn.
Sprint. Using all six limbs, the geriviar's speed increases to 100 feet and it gains the benefit of the Dash action until the end of its turn.