Excremental
2014Huge aberration, neutral evil
Armor Class 13
Hit Points 148 ()
Speed 25 ft.
Initiative
Skills Perception +4
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Senses passive Perception 14
Languages Common
Challenge 8 (3,900 XP)
Actions
Multiattack. The excremental makes two slam attacks.
Slam. Melee Weapon Attack: , reach 5ft., one target. Hit: bludgeoning damage plus poison damage.
Lob Excrement (Recharge 6). The excremental throws a chunk of itself at a point it can see within 50 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 dexterity saving throw. A target takes poison damage on a failed save, or half as much damage on a successful one. The projectile also emanates the excremental's Stench trait until the end of the excremental's next turn.