Stat block in English

Evil Doll

2014

Tiny construct, lawful evil


Armor Class 14

Hit Points 21 ()

Speed 30 ft.

Initiative


STR
3
DEX
10
CON
10
INT
10
WIS
10
CHA
16

Skills Deception +6, Perception +4, Persuasion +6

Damage Resistances bludgeoning, piercing, and

Damage Immunities fire, poison

Condition Immunities charmed, exhaustion,

Senses darkvision 120 ft., passive Perception 14

Languages Infernal, Common, telepathy 60 ft.

Challenge 2 (450 XP)


Devil's Sight. Magical darkness doesn't impede the doll's darkvision.

Inanimate. While the doll remains motionless, it is indistinguishable from any ordinary doll.

Innate Spellcasting. The doll's spellcasting ability is

Charisma (spell save DC 14). The doll can innately cast the following spells, requiring only verbal components: At will: suggestion 1/day each: dominate person, modify memory

Undying Evil. If the doll is destroyed, it regains all its hit points and reappears at a nearby location in 24 hours unless a remove curse spell is cast on its remains.


Actions

Giggle. One creature of the doll's choice within 30 feet of it must succeed on a DC 14 Wisdom saving throw or take psychic damage and become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the doll is within line of sight, ending the effect on itself on a success. E EVIL DOLL 25

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