Evil Doll
2014Tiny construct, lawful evil
Armor Class 14
Hit Points 21 ()
Speed 30 ft.
Initiative
Skills Deception +6, Perception +4, Persuasion +6
Damage Resistances bludgeoning, piercing, and
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion,
Senses darkvision 120 ft., passive Perception 14
Languages Infernal, Common, telepathy 60 ft.
Challenge 2 (450 XP)
Devil's Sight. Magical darkness doesn't impede the doll's darkvision.
Inanimate. While the doll remains motionless, it is indistinguishable from any ordinary doll.
Innate Spellcasting. The doll's spellcasting ability is
Charisma (spell save DC 14). The doll can innately cast the following spells, requiring only verbal components: At will: suggestion 1/day each: dominate person, modify memory
Undying Evil. If the doll is destroyed, it regains all its hit points and reappears at a nearby location in 24 hours unless a remove curse spell is cast on its remains.
Actions
Giggle. One creature of the doll's choice within 30 feet of it must succeed on a DC 14 Wisdom saving throw or take psychic damage and become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the doll is within line of sight, ending the effect on itself on a success. E EVIL DOLL 25