Stat block in English
Drow token

Drow

2014

Medium humanoid, Neutral Evil


Armor Class 15

Hit Points 13 ()

Speed 30 ft.

Initiative


STR
10
DEX
14
CON
10
INT
11
WIS
11
CHA
12

Skills Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Elvish, Undercommon

Challenge 1/4 (50 XP)


Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire


Actions

Shortsword. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.

Hand Crossbow. Ranged Weapon Attack: , range 30/120 ft., one target. piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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