Coven Horror
2014Large monstrosity, chaotic evil
Armor Class 15
Hit Points 123 ()
Speed 30 ft.
Initiative
Saving Throws Con +8, Cha +9
Skills Deception +9, Insight +6, Perception +10
Damage Resistances cold, fire; bludgeoning, piercing,
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 20
Languages Abyssal, Common, Infernal, Primordial
Challenge 9 (5,000 XP)
Wails of the Unborn. Humanoids within 60 feet of the horror that can hear it have disadvantage on Constitution saving throws to maintain concentration.
Magic Resistance. The horror has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The horror can use its Gaze. It then makes two claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.
Gaze. The horror makes one gaze at random, choosing one target it can see within 60 feet of it. 1. Gaze of Agony. The target creature must make a DC 15 Charisma saving throw, taking psychic damage on a failed save, or half as much damage on a successful one. 2. Gaze of Lethargy. The target creature must succeed on a DC 15 Charisma saving throw. On a failed save, the target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Gaze of Despair. The target creature must succeed on a
DC 15 Charisma saving throw. On a failed save, the target becomes overwhelmed with despair for 1 minute, and has disadvantage on attack rolls, saving throws, and ability checks. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. C COVEN HORROR 14