Clockwork Dragon
2014Huge construct, unaligned
Armor Class 18
Hit Points 184 ()
Speed 40 ft., fly 80 ft.
Initiative
Saving Throws Dex +5, Con +10
Skills Perception +10
Damage Immunities poison, psychic; bludgeoning,
Condition Immunities charmed, exhaustion, frightened,
Senses truesight 60 ft., darkvision 60 ft., passive
Languages understands the languages of its creator but
Challenge 14 (11,500 XP)
Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Self Destruct. When the dragon is reduced to 0 hit points, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking fire damage and piercing damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: , reach 10 ft., one target. Hit piercing damage.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage.
Tail. Melee Weapon Attack: , reach 15 ft., one target. Hit bludgeoning damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Tar Breath. The dragon sprays flaming tar in a 30- foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking fire damage on a failed save, or half as much on a successful one. On a failed save, a creature is restrained (escape
DC 18). While restrained in this way, a creature takes fire damage at the start of each of its turns.
Knockout Gas Breath. The dragon exhales knockout gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.