Stat block in English
Chuul token

Chuul

2014

Large aberration, Chaotic Evil


Armor Class 16

Hit Points 93 ()

Speed 30 ft., swim 30 ft.

Initiative


STR
19
DEX
10
CON
16
INT
5
WIS
11
CHA
5

Skills Perception +4

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages understands Deep Speech but can't speak

Challenge 4 (1,100 XP)


Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.


Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: , reach 10 ft., one target. bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Chuul

The chuul is a massive crustacean aberration created by the aboleth to serve as soldiers and guards. It hunts by smell in murky water, ambushing with powerful claws before delivering a paralyzing venom through its tentacles.

  • Multiattack includes two pincer attacks — a successful hit allows it to Grapple with that pincer.
  • Paralyzing Tentacles: a Grappled target that fails a Constitution save is Paralyzed, setting up devastating follow-up attacks.
  • Amphibious — equally effective in and out of water.

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