Cheating Dungeon Master
2014Gargantuan humanoid (human), chaotic evil
Armor Class 21
Hit Points 108 ()
Speed 30 ft., fly 30 ft., swim 30 ft., burrow 30 ft., climb 30 ft.
Initiative
Condition Immunities blinded, charmed, deafened, exhausted, frightened, incapacitated, paralyzed, petrified, restrained, unconscious
Senses truesight 120 ft., passive Perception 19
Languages All
Challenge 14 (11,500 XP)
Actions
Multiattack. The dungeon master makes two attacks.
DM's Fist. Melee Weapon Attack: , reach 100 ft., one target. Hit bludgeoning, piercing, or slashing damage (dungeon master's choice).
Rockfall. Each creature of the dungeon master's choice within 100 feet of it takes bludgeoning damage and must succeed on a DC 17 Constitution saving throw or be reduced to 0 hit points. If a creature's saving throw is successful, the creature is immune to the dungeon master's Rockfall for the next 24 hours.
Reactions
I Make the Rules. When the dungeon master takes damage, it can gain resistance to that damage type (including the triggering damage) until the start of its next turn.