Chainer Geist
2014Medium undead, chaotic evil
Armor Class 11
Hit Points 45 ()
Speed 0 ft., fly 40 ft.
Initiative
Damage Resistances acid, fire, lightning, thunder;
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion,
Senses darkvision 60 ft., passive Perception 11
Languages any languages it knew in life
Challenge 4 (1,100 XP)
Ethereal Sight. The Geist can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The Geist can move through other creatures and objects as if they were difficult terrain. It takes force damage if it ends its turn inside an object.
Actions
Multiattack. The Geist makes two attacks with its chains.
Chain. Melee Weapon Attack: , reach 10 ft., one target. Hit bludgeoning damage. The target is grappled (escape DC 13) if the Geist isn't already grappling a creature. Until this grapple ends, the target is restrained and takes necrotic damage at the start of each of its turns.
Etherealness. The Geist enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. C CHAINER GEIST Chamaelean Similar to lizardfolks, but smaller in size and with chameleonic traits rather than lizards, chamaeleans live and lurk in forests, hunting creatures while hiding changing their skin coloration to adapt to the environment. The chamaelean are able to vary their coloration and pattern through combinations of pink, blue, red, orange, green, black, brown, light blue, yellow, turquoise, and purple. They also change their skin coloration depending on the temperature and intentions. For example, chamaeleans tend to show brighter colors when fighting. 9