Stat block in English
Archmage token

Archmage

2014

Medium humanoid, Any alignment


Armor Class 12

Hit Points 99 ()

Speed 30 ft.

Initiative


STR
10
DEX
14
CON
12
INT
20
WIS
15
CHA
16

Saving Throws INT +9, WIS +6

Skills Arcana +13, History +13

Damage Resistances damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin)

Senses passive Perception 12

Languages any six languages

Challenge 12 (8,400 XP)


Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp 1st level (4 slots): detect magic, identify, mage armor*, magic missile 2nd level (3 slots): detect thoughts, mirror image, misty step 3rd level (3 slots): counterspell, fly, lightning bolt 4th level (3 slots): banishment, fire shield, stoneskin* 5th level (3 slots): cone of cold, scrying, wall of force 6th level (1 slots): globe of invulnerability 7th level (1 slots): teleport 8th level (1 slots): mind blank* 9th level (1 slots): time stop At will: disguise self, invisibility *The archmage casts these spells on itself before combat.


Actions

Dagger. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage.

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