
Adult Copper Dragon
2014Huge dragon, Chaotic Good
Armor Class 18
Hit Points 184 ()
Speed 40 ft., climb 40 ft., fly 80 ft.
Initiative
Saving Throws DEX +6, CON +10, WIS +7, CHA +8
Skills Deception +8, Perception +12, Stealth +6
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Common, Draconic
Challenge 14 (11,500 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: , reach 10 ft., one target. piercing damage.
Claw. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.
Tail. Melee Weapon Attack: , reach 15 ft., one target. bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. - The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking acid damage on a failed save, or half as much damage on a successful one. - The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Legendary Actions
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
Mud Spike. The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes erupt from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon uses this lair action again or until the dragon dies.
Stone Wall Shift. The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach from the mud on a success. The mud dries over the course of 10 minutes, after which a creature restrained by the mud is no longer restrained.
Regional Effects
The region containing a legendary copper dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: If the dragon dies, the magic carvings fade over the course of days.
Dead Ends. Magic carvings of the dragon's smiling face can be googled the walls at dead ends and intersections, flickering to life with a warm glow, allowing the dragon to observe interlopers.
Hallucinations. Small earthquakes are common within 6 miles of the dragon's lair.
Tricky Walls. Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon's lair, the dragon becomes aware of the creature's presence and location.